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RESUME

Nicolas Seymour - Technical Game Designer

Objective

- Work with a passionate team of developers like myself to create immersive and engaging experiences, eventually develop and publish my own creative ideas, and become an educator in the industry.

Technical Skills

Design
  Level and Mission Design | World Building and Set Dressing | Gameplay and System Design | Technical Design

Scripting/Programming
  Blueprints (Unreal Engine - Gameplay, Level Design, User Interface)
Middleware
  Unreal Engine | Autodesk Maya | Substance Painter | Photoshop | Zbrush

Education

DIPLOMA IN GAME DESIGN - EXCELLENCE IN STORYTELLING | OCTOBER 2022 | VANCOUVER FILM SCHOOL - GD65
Specialization: Level Design | Gameplay and Mission Design | Game Art

Experience

LEVEL DESIGNER | COLD FORGED GAMES | 2023-2024 | CLASSIFIED PROJECT
Setup various mission actors that defined the mission flow and gamplay for each mission | Worked with Unreal blueprints to achieve various features related to the missions | Designed and created interiors for missions that took place in a real world environment.

CODE SENSEI & MENTOR | CODE NINJAS | 2023 
Mentored and educated children 8 and up on game design and development using with Javascript Block code and C# for Unity.

TECHNICAL LEVEL DESIGN | VANCOUVER FILM SCHOOL | 2021-2022
• Designed the world, levels, narrative, user interface, art style, character mechanics, and gameplay interactions.
• Created game design documents, project schedules, and task management
• Created tools and gameplay interactions using Unreal blueprints.
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